Chaos Culture is a trading card game for 2–6 players. 90 cards across a 60-card Deck and 30-card Booster. First player to 20 points wins — or highest score when the deck runs out.
Shuffle the deck. Deal 5 cards to each player. On your turn: draw a card, play one card from your hand, resolve its effect. Score points with Point cards, disrupt opponents with Action and Chaos cards, and react with Instant Actions.
Chaos Culture is a trading card game born from philosophy textbooks, late nights, and the desire to ruin friendships in a structured way. Every card is named after a cultural moment, philosophical concept, or pop reference — then twisted into a game mechanic. The result is something that feels familiar and completely unhinged at the same time.
The game rewards social intelligence as much as strategy. You cannot win on cards alone — you need to read the table, make alliances, break them, and time your chaos just right.